For this project, I've decided to go with modeling a barrel. Here is my block-out mesh in a grayscale render, wireframe render, and in Unreal Engine. I will further upscale the barrel and texture it in the upcoming weeks.
Mesh Render
I started with a basic cylinder and the used the modeling tools like bevel, extrude, detach etc
I started with a basic cylinder and the used the modeling tools like bevel, extrude, detach etc
to build the barrel
Wireframe Render
Proxy Mesh in Unreal Engine
Perforce Submission





No comments:
Post a Comment