Monday, October 12, 2026

Module 3 Week 07 Orb Bridge Project (High Res Meshing | Game Res Meshing)

 High Res Meshing

 

Reference



Poly Paint



Game Res Meshing






Baking in Substance Painter




Perforce Submission





Thursday, October 8, 2026

Week 06- Use of Composition

 CONCEPT ART - PROPS: BED AND SIDE TABLE


I did the concept art of the bed and a side table in Wendy's room from our game.
I took inspiration from the Victorian era, particularly its ornate wooden furniture, intricate carvings, pointed arches and decorative detailing. The tall four-legged structure gives the bed a grand appearance, while the flowing curtains soften its silhouette and make it feel cozy and sheltered. The hanging stars, crescent moon ornaments and layered blue curtains give the bed a dreamy quality, as though it belongs to a child.
I also drew inspiration from Hollow Knight, particularly its gothic architecture, dark outlines, muted colors and contrast between warm and cool lighting. 
 I then build a small scene around it and added magical elements like muted light dots around the scene inspired from Hollow Knight!


Reference

PROCESS





Perforce Submission

Thursday, October 1, 2026

Week 05 - Use of Basic Lighting

 


For this project, I worked on the given Peter Pan character, using the provided reference of value and contrast. I developed the character’s colors and lighting while following our previously discussed game color palette to maintain visual consistency with the overall art direction.

I incorporated front-facing lighting to establish highlights and shadows across the character, enhancing its form, depth and readability. I also created a Shadow Peter silhouette, which will be incorporated into our game as a separate visual element.

Additionally, we included a color palette panel featuring colors selected from our pre-discussed game palette, showcasing the colors used in the character design and ensuring consistency across the game’s visual style.


Perforce Submission




Tuesday, September 29, 2026

Basic Rigging


For this assignment I chose the Brute character to rig. I added the joints and named them appropriate following a hierarchy. I then binded the skin with the skeleton system. I spent a lot of time painting weights. The root had influence of a lot of the joints. I removed that and made sure the skin moved properly while moving the bones.

I then added controls and made sure to freeze transformation on them. I matched transforms of the controls with the joints and froze transforms again. I then parented the controls to follow the hierarchy. Finally, I constrained the controls to the joints and made the character move by the controls.  


Before Skinning

After Skinning


After adding Controls and Constraints




Perforce Submission



Monday, September 28, 2026

Module 2 Week 05 Crates And Barrels Project (Final Display)

Final Display

For this assignment, I textured the game-resolution (low-poly) mesh by first baking the details from the high-poly mesh onto the low-poly game-ready mesh in Substance 3D Painter. This allowed me to retain the high-poly model’s surface details while keeping the final asset optimized for real-time use.

After baking, with the help of my ID map, I created and applied multiple materials to the asset, including dark wood, light wood, worn metal, rust, oxidation, and surface damage. I used masks, generators, grunge textures, and color variations to build up the materials while trying to closely match the reference image in terms of color, wear, roughness, and overall appearance.

Once the texturing was completed, I exported the required texture maps from Substance 3D Painter and brought the game-ready asset into Unreal Engine. I created the material using the exported textures and set up a small presentation scene with lighting and a Post Process Volume to improve the final look of the asset.

The final stage involved adjusting the lighting, environment, shadows, and post-processing to present the textured game asset in Unreal Engine.


Wireframe


Comparison with Reference Image


Unreal Setup


Perforce Sumission


Thursday, September 24, 2026

Module 3 Week 07 Orb Bridge Project (High Res Meshing | Game Res Meshing)

 High Res Meshing   Reference Poly Paint Game Res Meshing Baking in Substance Painter Perforce Submission