Wednesday, September 23, 2026

Intro to Blueprints



For my Blueprints project, I created a door that opens based of plyer interaction. I developed a door Blueprint that allows the player to open and close the door by pressing the E key. The door detects which side of it the player is standing on and automatically opens in the opposite direction, preventing the door from hitting the player.

I also created the functional elevator Blueprint that lifts the player from the first floor to the second floor.

In addition, I incorporated the Blueprints created in class into my scene. These included the rotating teapot with a glowing rim and smoke effect, as well as the skull with glowing eyes. I positioned and integrated these interactive elements into the environment to enhance the scene.





This is my first time working with blueprint. I had a lot of challenges in setting it up and getting it to work. I have tried my best.







Perforce Submission




Monday, September 21, 2026

Module 2 Week 04 Crates And Barrels Project (Game Res Meshing)

 Beauty Shot


Wireframe View




UV Map

High-Res Mesh Baked into Low-Res Mesh


Perforce Submission






Tuesday, September 15, 2026

Basic Lighting & Materials

TechArt HW3 - Lighting Basics


For this assignment, I focused on creating a warm sunset environment and setting up lighting in one of the houses in this scene.

I then added environment lighting and adjusted the scene to create a sunset atmosphere using the Environment Light Mixer. I also added Post Process Volume.

I built walls for the open house in the scene to add to the structure of the environment.

I then added lighting to the hanging lamps placed throughout the scene.

I migrated assets from a Fantasy House Pack to set up a dining table scene and a fireplace in one of the houses. I created a candle flame material using a texture image, added movement to the flame and attached it to the candle on the table. I added a color parameter to the material. Then I created various material instances from the flame material and adjusted its color to fit the scene.




Reference Lighting

Perforce Submission



Monday, September 14, 2026

Module 2 Week 03 Crates And Barrels Project (High res Meshing)

 Barrel High Res Meshing

Beauty Shot
Ambient Occlusion Render

Polypaint Render

High Res Sculpting - Closeup Shot

Reference Image

Opened Barrel


Perforce Submission






Thursday, September 10, 2026

Week 02 - Use of Silhouettes

 Peter Pan Silhouettes

Peter Pan is portrayed as a confident and adventurous character, with his iconic hat retained as a key visual element. I explored different hat variations while keeping its recognizable silhouette.

For his weapons, I explored different tools Peter could potentially use for hunting and fighting in the forest, adapting them to fit the Hollow Knight-inspired world.


References


Perforce Submission




Tuesday, September 8, 2026

UE5 / Perforce Basics

For this Assignment, I migrated assets from the fantasy house project and I also found a barn asset pack, combined both the asset packss and created a small scene. I then added some scene appropriate lighting and finished the assignment after submitting in perforce.

Beauty Shot



Close up Shots


Perforce Submission

Module 3 Week 07 Orb Bridge Project (High Res Meshing | Game Res Meshing)

 High Res Meshing   Reference Poly Paint Game Res Meshing Baking in Substance Painter Perforce Submission