

This is my first time working with blueprint. I had a lot of challenges in setting it up and getting it to work. I have tried my best.


This is my first time working with blueprint. I had a lot of challenges in setting it up and getting it to work. I have tried my best.
TechArt HW3 - Lighting Basics
For this assignment, I focused on creating a warm sunset environment and setting up lighting in one of the houses in this scene.
I then added environment lighting and adjusted the scene to create a sunset atmosphere using the Environment Light Mixer. I also added Post Process Volume.
I built walls for the open house in the scene to add to the structure of the environment.
I then added lighting to the hanging lamps placed throughout the scene.
I migrated assets from a Fantasy House Pack to set up a dining table scene and a fireplace in one of the houses. I created a candle flame material using a texture image, added movement to the flame and attached it to the candle on the table. I added a color parameter to the material. Then I created various material instances from the flame material and adjusted its color to fit the scene.
Barrel High Res Meshing
Peter Pan Silhouettes
Peter Pan is portrayed as a confident and adventurous character, with his iconic hat retained as a key visual element. I explored different hat variations while keeping its recognizable silhouette.
For his weapons, I explored different tools Peter could potentially use for hunting and fighting in the forest, adapting them to fit the Hollow Knight-inspired world.
References
Perforce Submission
For this Assignment, I migrated assets from the fantasy house project and I also found a barn asset pack, combined both the asset packss and created a small scene. I then added some scene appropriate lighting and finished the assignment after submitting in perforce.
High Res Meshing Reference Poly Paint Game Res Meshing Baking in Substance Painter Perforce Submission